#ifndef WOLF_SKEIN_CL #define WOLF_SKEIN_CL // Vectorized Skein implementation macros and functions by Wolf #define SKEIN_KS_PARITY 0x1BD11BDAA9FC1A22 static const __constant ulong SKEIN256_IV[8] = { 0xCCD044A12FDB3E13UL, 0xE83590301A79A9EBUL, 0x55AEA0614F816E6FUL, 0x2A2767A4AE9B94DBUL, 0xEC06025E74DD7683UL, 0xE7A436CDC4746251UL, 0xC36FBAF9393AD185UL, 0x3EEDBA1833EDFC13UL }; static const __constant ulong SKEIN512_256_IV[8] = { 0xCCD044A12FDB3E13UL, 0xE83590301A79A9EBUL, 0x55AEA0614F816E6FUL, 0x2A2767A4AE9B94DBUL, 0xEC06025E74DD7683UL, 0xE7A436CDC4746251UL, 0xC36FBAF9393AD185UL, 0x3EEDBA1833EDFC13UL }; #define SKEIN_INJECT_KEY(p, s) do { \ p += h; \ p.s5 += t[s % 3]; \ p.s6 += t[(s + 1) % 3]; \ p.s7 += s; \ } while(0) uint2 amd_bitalign (uint2 src0, uint2 src1, uint2 src2) { uint2 dst; dst.s0 = (uint) (((((long)src0.s0) << 32) | (long)src1.s0) >> (src2.s0 & 31)); dst.s1 = (uint) (((((long)src0.s1) << 32) | (long)src1.s1) >> (src2.s1 & 31)); return dst; } ulong SKEIN_ROT(const uint2 x, const uint y) { if(y < 32) return(as_ulong(amd_bitalign(x, x.s10, 32 - y))); else return(as_ulong(amd_bitalign(x.s10, x, 32 - (y - 32)))); } void SkeinMix8(ulong4 *pv0, ulong4 *pv1, const uint rc0, const uint rc1, const uint rc2, const uint rc3) { *pv0 += *pv1; (*pv1).s0 = SKEIN_ROT(as_uint2((*pv1).s0), rc0); (*pv1).s1 = SKEIN_ROT(as_uint2((*pv1).s1), rc1); (*pv1).s2 = SKEIN_ROT(as_uint2((*pv1).s2), rc2); (*pv1).s3 = SKEIN_ROT(as_uint2((*pv1).s3), rc3); *pv1 ^= *pv0; } ulong8 SkeinEvenRound(ulong8 p, const ulong8 h, const ulong *t, const uint s) { SKEIN_INJECT_KEY(p, s); ulong4 pv0 = p.even, pv1 = p.odd; SkeinMix8(&pv0, &pv1, 46, 36, 19, 37); pv0 = shuffle(pv0, (ulong4)(1, 2, 3, 0)); pv1 = shuffle(pv1, (ulong4)(0, 3, 2, 1)); SkeinMix8(&pv0, &pv1, 33, 27, 14, 42); pv0 = shuffle(pv0, (ulong4)(1, 2, 3, 0)); pv1 = shuffle(pv1, (ulong4)(0, 3, 2, 1)); SkeinMix8(&pv0, &pv1, 17, 49, 36, 39); pv0 = shuffle(pv0, (ulong4)(1, 2, 3, 0)); pv1 = shuffle(pv1, (ulong4)(0, 3, 2, 1)); SkeinMix8(&pv0, &pv1, 44, 9, 54, 56); return(shuffle2(pv0, pv1, (ulong8)(1, 4, 2, 7, 3, 6, 0, 5))); } ulong8 SkeinOddRound(ulong8 p, const ulong8 h, const ulong *t, const uint s) { SKEIN_INJECT_KEY(p, s); ulong4 pv0 = p.even, pv1 = p.odd; SkeinMix8(&pv0, &pv1, 39, 30, 34, 24); pv0 = shuffle(pv0, (ulong4)(1, 2, 3, 0)); pv1 = shuffle(pv1, (ulong4)(0, 3, 2, 1)); SkeinMix8(&pv0, &pv1, 13, 50, 10, 17); pv0 = shuffle(pv0, (ulong4)(1, 2, 3, 0)); pv1 = shuffle(pv1, (ulong4)(0, 3, 2, 1)); SkeinMix8(&pv0, &pv1, 25, 29, 39, 43); pv0 = shuffle(pv0, (ulong4)(1, 2, 3, 0)); pv1 = shuffle(pv1, (ulong4)(0, 3, 2, 1)); SkeinMix8(&pv0, &pv1, 8, 35, 56, 22); return(shuffle2(pv0, pv1, (ulong8)(1, 4, 2, 7, 3, 6, 0, 5))); } ulong8 Skein512Block(ulong8 p, ulong8 h, ulong h8, const ulong *t) { #pragma unroll for(int i = 0; i < 18; ++i) { p = SkeinEvenRound(p, h, t, i); ++i; ulong tmp = h.s0; h = shuffle(h, (ulong8)(1, 2, 3, 4, 5, 6, 7, 0)); h.s7 = h8; h8 = tmp; p = SkeinOddRound(p, h, t, i); tmp = h.s0; h = shuffle(h, (ulong8)(1, 2, 3, 4, 5, 6, 7, 0)); h.s7 = h8; h8 = tmp; } SKEIN_INJECT_KEY(p, 18); return(p); } #endif