apt-decoder/src/ui.rs

209 lines
6.9 KiB
Rust

use std::sync::{Arc, Mutex};
use eframe::egui::text_edit::TextEdit;
use eframe::egui::widgets::{Button, ProgressBar};
use eframe::egui::{Color32, RichText};
use eframe::{egui, epi};
use decoder;
use errors::DecoderError;
#[derive(PartialEq)]
enum DecoderRunState {
RUNNING,
CANCELED,
DONE,
}
struct DecoderJobState {
update_steps: u32,
progress: f32,
texture: Option<egui::TextureId>,
run_state: DecoderRunState,
error: Option<DecoderError>,
}
impl DecoderJobState {
fn is_running(&self) -> bool {
self.run_state == DecoderRunState::RUNNING
}
}
impl Default for DecoderJobState {
fn default() -> Self {
Self {
update_steps: 10,
progress: 0.0,
texture: None,
run_state: DecoderRunState::DONE,
error: None,
}
}
}
pub struct DecoderApp {
input_path: String,
output_path: String,
decoding_state: Arc<Mutex<DecoderJobState>>,
}
impl DecoderApp {
pub fn new(input_path: &str, output_path: &str) -> Self {
Self {
input_path: input_path.to_owned(),
output_path: output_path.to_owned(),
decoding_state: Arc::new(Mutex::new(DecoderJobState::default())),
}
}
}
impl epi::App for DecoderApp {
fn name(&self) -> &str {
"APT Decoder"
}
/// Called once before the first frame.
fn setup(
&mut self,
_ctx: &egui::CtxRef,
_frame: &epi::Frame,
_storage: Option<&dyn epi::Storage>,
) {
}
/// Called each time the UI needs repainting, which may be many times per second.
/// Put your widgets into a `SidePanel`, `TopPanel`, `CentralPanel`, `Window` or `Area`.
fn update(&mut self, ctx: &egui::CtxRef, frame: &epi::Frame) {
let Self {
input_path,
output_path,
decoding_state,
} = self;
{
let mut state = decoding_state.lock().unwrap();
if !ctx.input().raw.dropped_files.is_empty() && !state.is_running() {
if let Some(path) = ctx.input().raw.dropped_files[0].clone().path {
*input_path = path.display().to_string();
}
}
egui::CentralPanel::default().show(ctx, |ui| {
ui.heading("APT-Decoder");
egui::Grid::new("form_grid").num_columns(3).show(ui, |ui| {
ui.label("Input Wav File:");
ui.add_sized(
[300.0, 20.0],
TextEdit::singleline(input_path).interactive(!state.is_running()),
);
if ui
.add_enabled(!state.is_running(), Button::new("Open"))
.clicked()
{
if let Some(path) = rfd::FileDialog::new().pick_file() {
*input_path = path.display().to_string();
}
};
ui.end_row();
ui.label("Output PNG File:");
ui.add_sized(
[300.0, 20.0],
TextEdit::singleline(output_path).interactive(!state.is_running()),
);
if ui
.add_enabled(!state.is_running(), Button::new("Save"))
.clicked()
{
if let Some(path) = rfd::FileDialog::new().save_file() {
*output_path = path.display().to_string();
}
};
ui.end_row();
});
ui.horizontal(|ui| {
if ui
.add_enabled(!state.is_running(), Button::new("Decode"))
.clicked()
{
let frame = frame.clone();
let decoding_state = decoding_state.clone();
let input_path = input_path.clone();
let output_path = output_path.clone();
state.error = None;
state.run_state = DecoderRunState::RUNNING;
if let Some(old_texture) = state.texture {
frame.free_texture(old_texture);
}
state.texture = None;
std::thread::spawn(move || {
let decoder_res =
decoder::decode(&input_path, &output_path, |progress, image| {
let mut state = decoding_state.lock().unwrap();
state.progress = progress;
let size = [image.width() as _, image.height() as _];
let epi_img = epi::Image::from_rgba_unmultiplied(
size,
image.as_flat_samples().as_slice(),
);
if let Some(old_texture) = state.texture {
frame.free_texture(old_texture);
}
state.texture = Some(frame.alloc_texture(epi_img));
frame.request_repaint();
return (state.is_running(), state.update_steps);
});
let mut state = decoding_state.lock().unwrap();
state.run_state = DecoderRunState::DONE;
state.error = match decoder_res {
Err(err) => Some(err),
_ => None,
};
frame.request_repaint();
});
}
if ui
.add_enabled(
state.is_running(),
Button::new(RichText::new("Cancel").color(Color32::RED)),
)
.clicked()
{
state.run_state = DecoderRunState::CANCELED;
}
});
let progressbar = ProgressBar::new(state.progress).show_percentage();
ui.add(progressbar);
ui.end_row();
if let Some(err) = &state.error {
ui.label(RichText::new(err.to_string()).color(Color32::RED));
};
ui.separator();
let image_size = ui.available_size();
state.update_steps = image_size[1] as u32;
if let Some(texture) = state.texture {
ui.image(texture, image_size);
}
});
}
}
}